Updates to the city, the dispatch desk, and the way you direct your team.
Version 0.10 · October 16, 2026
Your agency, on a persistent clock
Email, username and password accounts with independent saved games. Earlier server agencies and archives are preserved; the browser-import and recovery-code interfaces are removed. Email delivery remains unconfigured.
Ten fixed, authored human Heroes join the established higher-tier roster. Strength, Intelligence, Stealth and Charisma use the corrected rank scales. Higher-tier values await the owner; Stellar Power is a separate cosmic scale. Training and skill trees remain planned.
New games draw three Heroes and three Superheroes once, with $5,000 and later recruitment offers. Rank colors are consistent.
A refreshed Meridian map shows local dispatch, outward travel, on-scene work and return journeys. Twenty-five local jobs, twelve longer commercial-travel assignments and five cosmic jobs mix standalone responses with persistent consequence chains.
One real minute equals one game minute. The server catches up closed-browser time, deadlines and mission results exactly once. Explicit pause freezes a game. Day and night shifts have previews and required rest.
Game documentation explains current rules, assumptions and planned features. Physical-phone testing and long-term balance remain open.
Version 0.8 · October 16, 2026
From homepage to dispatch
Restored the public homepage, account and player intake, founding recruitment and playable map. Added recoverable agency archives. This account model is superseded by independent games in 0.10.
Experimental 0.7 candidate · October 15, 2026
Preparing the next roster
Thirteen reference slots across trained human, superhero, Omega and cosmic ranks. Five affordable human specialties; Moose, Astral, Reinhold, Nightrender and an unnamed cosmic entity join the existing three superheroes.
Injury recovery and permanent death on explicitly marked lethal assignments. Injured and deceased responders cannot take new work.
Seven off-map cosmic mission types, with configurable offers after groups of resolved city missions and shared assignment availability.
A character reference with blank lore, deliberate placeholders, printable cards and a downloadable JSON representation.
Existing saves migrate. Leveling and skill trees remain deferred. This is an experimental candidate, not a final version 1 launch.
Version 0.6
A more interactive dispatch map
Explore and select. Select districts, headquarters, heroes, incidents and routes to see relevant information and current assignments. Choose a call from an available hero to prepare that hero for dispatch.
Watch your team move. Preview routes before dispatch, follow animated travel lines and see hero markers move toward their assigned incidents.
Read the mission state. Clear paused, traveling and on-scene states show what your team is doing. Completed missions show their outcome, and hero inspection shows recovery time.
A clearer map on more screens. Improved labels, selection feedback, zoom controls and Find HQ make the city easier to read. The phone layout puts the map first, preserves panning, and respects reduced-motion preferences.