Current release
Coastal City Major Update
Coastal City Major Update • 8/31/2026
- Rebuilt the map as a connected coastal town with six roads, sidewalks, a central intersection, a crosswalk, improved landscaping, true-geometry trees, and roof-access maintenance ladders.
- Added Harbor Lights Bowling opposite The Grand Table with four playable aim-and-power lanes, scoring, automatic pin resets, seating, and roof access.
- Added a deep swimmable ocean with a solid seafloor and island foundation, underwater habitats, safe travel boundaries, 14 drifting jellyfish, and 27 swimming creatures across eight imported species.
- Improved the City Sporting Range exterior, corrected building and landscaping placement, and strengthened world generation so the complete city loads reliably.
- Preserved the full restaurant, hotel, work, economy, inventory, rental, and target-range systems from the initial launch.
Many more updates coming soon
Initial launch • 8/23/2026
- Added room-side rental panels, an always-visible active-room countdown, clearer room release details, and automatic door opening when a rental begins.
- Removed the full-progress reset control and corrected the overlapping hotel lobby floors that caused camera-dependent flickering behind the concierge desk.
- Removed the temporary underground restaurant shift room; the 15-level match-three shift now remains in The Grand Table café without locking players away from the main world.
- Raised the shooting-range weapon slot above the main action bar and added semi-automatic firing for five weapons plus hold-to-fire behavior for the Training SMG.
- Moved range muzzle flashes, positional shot sounds, and tracers to the tip of the equipped weapon instead of the player's camera.
- Named the hotel the Grand Royale Hotel and added its full-width exterior sign.
- Corrected The Grand Table façade sign and reduced the café and hotel staff nameplates.
- Cleared the default plates from restaurant tables so players have more room for purchased food.
- Added a small one-coin reward to every normal bite or sip, while preserving the larger finish tip and keeping shifts as the primary income source.
- Replaced the short gem-pair task with a server-validated 6-by-6 match-three game featuring adjacent swaps, invalid-move reversal, cascades, reshuffling, and 15 progressively harder paid levels.
- Rebuilt Grand Royale Hotel around eight compact, enclosed social dining rooms with full glass doors and sealed room-to-room and rear-wall gaps.
- Added a separate rental page to every physical room. Coin rooms offer 30, 45, 60, or 90 minutes; premium and community rooms offer 30, 60, 90, or 120 minutes at clear fixed Robux prices.
- Added real-time room expiration, persistent lease timers that continue offline, owner-controlled doors, same-server occupancy protection, and exact-duration paid room credits so a completed Roblox purchase is never lost if the selected room becomes occupied.
- Paused hunger and thirst while players are offline. Gluttony now starts only after hunger is full, and eating past maximum gluttony kills the character.
- Removed Infinite Feast so eating and drinking always use the normal inventory, needs, gluttony, sound, and reward systems.
V1 initial launch
The first public Forge release establishes the complete core loop:
- Persistent player profiles with 500 starting coins, saved needs, inventory, tips, shift earnings, room credits, and active rentals.
- A six-category mukbang menu with visual category and item cards, cart checkout, a player bag, table placement, bite and sip progression, tips, and integrated eating and drinking sounds.
- Session-only hunger and thirst plus full-hunger gluttony with a fatal overflow limit.
- The Grand Table restaurant with a 15-level gem-matching work shift that grows harder level by level.
- Grand Royale Hotel with per-room rental menus, four earned-coin rooms, three premium rooms, a larger community room, multiple real-time duration choices, concierge interactions, and a 15-level room-key sorting shift.
- A completed shooting range with six realistic, player-scaled weapons: Compact Pistol, Service Revolver, Training SMG, Pump Shotgun, Range Carbine, and Precision Rifle.
- Responsive range targets and automatic weapon return when a player leaves the range.
- City navigation, interaction prompts, brighter interiors, and resilient world and spawn startup.
- Roblox support enabled for desktop, mobile, tablet, console, and VR.